Have an idea for a game? Want to share a project or idea? How about lead a discussion or collaborative session? We would love to hear what you have in mind!
For more information on what a session is and some examples of previous ones, go here.
Looking forward to hearing your ideas!
-Rachel
*N.B. If you wish to use this site to propose a session, you must first register with this site. Alternatively, if you have already registered with Higher Education Academy, you can simply email me your proposal at
UCL Centre for Digital Humanities, in partnership with the Higher Education Academy, will be hosting a FREE ‘unconference’* focusing on bringing together the e-learning and digital humanities communities to discuss the development of ‘Digital Pedagogies’ in University teaching. We want to hear your ideas for sessions!
* An ‘unconference’ structure is delegate-driven with the agenda created by the attendees on the day. There is an open call for presentations on the topic of enhancing and developing digital pedagogies in your field of research.
About ‘Digital Pedagogies Unconference’
‘Digital Pedagogies’ are innovative methods of teaching – using ICT tools to facilitate and foster a high quality digital learning space. There are big questions around how teaching techniques can be modified and digital enhanced to meet the needs of 21st century virtual learning. The objective of this unconference will be firstly to bring together these e-learning and digital humanities communities with what are often similar research objectives, and secondly provide a space to speak about current digital teaching techniques, defining areas for improvement and enhancement.
What do I propose?
There are roughly four things people do in sessions: Talk, Make, Teach, and Play. Sometimes one session contains elements of all these, but it’s also a fair taxonomy for sessions. In a Talksession proposal, you offer to lead a group discussion on a topic or question of interest to you. In a Make session proposal, you offer to lead a small group in a hands-on collaborative working session with the aim of producing a draft document or piece of software. In a Teach session, you offer to teach a skill, either a “hard” skill or a “soft” skill. In a Play session, anything goes — you suggest literally playing a game, or you suggest some quality group playtime with one or more technologies, or what you will. Of course, these are just guides – we are open to new ideas, new ways of interaction and methods of making this unconference insightful and fun!
How do I propose a session?
There are two ways of proposing a session:
(1) through the THATCAMP Digital Pedagogies site at digitalpedagogies2013.thatcamp.org/registerproposal/ or
(2) by emailing Rachel at with a brief proposal.
*Remember* that you will be expected to facilitate the sessions you propose, so that if you propose a hacking session, you should have the germ of a project to work on; if you propose a workshop, you should be prepared to teach it or find a teacher; if you propose a discussion of the Digital Public Library of America, you should be prepared to summarize what that is, begin the discussion, keep the discussion going, and end the discussion.
Want to propose a session for the day? Please register on this website at ‘Register to Propose a Session‘ or send an email to . We would love to hear your ideas and can help plan your session!
UCL Centre for Digital Humanities, in partnership with the Higher Education Academy, will be hosting a FREE ‘unconference’* focusing on bringing together the e-learning and digital humanities communities to discuss the development of ‘Digital Pedagogies’ in University teaching.
‘Digital Pedagogies’ are innovative methods of teaching – using ICT tools to facilitate and foster a high quality digital learning space. There are big questions around how teaching techniques can be modified and digital enhanced to meet the needs of 21st century virtual learning. The objective of this unconference will be firstly to bring together these e-learning and digital humanities communities with what are often similar research objectives, and secondly provide a space to speak about current digital teaching techniques, defining areas for improvement and enhancement.